You can leave the 'DLL to inject' as-is as it should already refer to the UniversalUE4Unlocker.dll.Īfter you've select the game's process, you click the Inject DLL button. To do so, on the General tab you click the Select. Now you first start the game and when the game has opened its main menu, you start the UuuClient.exe application to inject the UniversalUE4Unlocker.dll into the game's process and control its features. Use this version if v3.0.20 gives problemsĪfter downloading the zip linked below, unpack it in an empty folder. It's usable with all the supported games in the list. To download the UUU please use the link below. See below what you have to do to get started. It comes with its own client exe, UuuClient.exe, and is ready to use. The only site the unlocker binary is distributed on is this site.įor Unreal Engine 4 powered games, there's a universal way to add a free camera, add timestop, a hud toggle and re-create the in-game console (which is usually stripped out in released games): The Universal UE4 Unlocker, in short UUU. If used in areas where the enemy unions are single creatures it would work just fine but for zones where it's 3+ smaller creatures it doesn't quite work out.Īdmitedly I could "just" dig into the code to fix it because for some reason what they distribute is the source code (which is nice as a learning tool for doing things with the game's data files I have to admit) but I am not exactly confident in doing that without unknowingly breaking something.Īdditionally I am very much a lazy person at the core, so seeing that you are actively working on this I figured it would be the best place to ask.It's forbidden to host the Universal Unreal Engine 4 Unlocker binaries elsewhere, be it your own site or e.g. When I discovered that tool, I tried to edit the enemy groups in one zone to make them extremely tough (especially the HP) in order to make the fights take quite a few more turns, but all I managed to do was up the base stats and BR of the "leader" of each enemy union. I like to play this game without respecting its rules, reseting BR and diggs count among other things to keep things fun for myself. for the heads up, I had seen that post on my initial collecting of previously released information, though I have not yet got to that part of his code I'll be double checking and verifying that data is correct to the expected results since his original way to get data from the UPK was hard-coded and in some points incorrect (wrongly referenced tables pointing to string data for example) in a static class which made me suspectīy the end though there may not be as much of the code as what existed at the start as I'm only using it as a baseline and an entry point to WPF since I did like the aesthetics that his tool had, plus once I'm comfortable with the level of code I'll be pushing to github to track actual issues and allow contributionsĭo you think it will eventually be possible to edit enemy encounters better than with TLRP Ressource editor (or maybe it's already possible and I missed it)? There might or might not be an error in his parser that does not distinguish between the global ints and global bools. I did not check enceler's parser in TLRPResourceEditor - I just replaced it with mine. Originally posted by play_time:See my post #8 in the topic UPK game files at the GF PC TLR forum.
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